The Middle East

From 1000 BC – 500 AD, the Middle East consisted of Turkey, Iran, Syria, Saudi Arabic, Israel, Jordan, Egypt, and Iraq. The Middle East was ruled by Persia, Alexander the Great, Rome, and Parthia from 1000 BC – 500 AD. The first empire of the Middle East was Persia. The Persians were the ones who started off with the rule of the Middle East.

The second empire of the Middle East was founded by Alexander the Great. In 334 BC, Alexander fought the battle that would make him famous. He was opposed by an army of Persians holding an advantageous position on the steep banks of the river Granicus. Alexander used unfamiliar tactics and the brute strength of the highly disciplined Macedonian phalanx army with their advancing heavy weapons they inflicted a crushing defeat to the Persian army.

The third empire of the Middle East was Parthia. After hearing of the death of Alexander the Great, the Parthian’s took their advantage of being one of the main benefactors. So they marched to Alexander’s empire. When they got there, they immediately succeeded in taking over the middle part of Alexander’s empire.

The forth empire of the Middle East was Rome. The Romans had built huge walls surrounding the Capital City, which had been besieged most of its life, called Constantinople. The Romans had trouble keeping their homeland, so they made allies with many empires. The Romans and their allies tried to made Rome last longer but eventually the Romans and their allies failed to keep the walls of the City of Constantinople from invaders.

The loosing of the huge walls of Constantinople caused the Romans to lose Rome. But the allies that they had made helped the Romans keep Rome for a longer time.

The Middle East had Empires that spoke Roman, Greek, Latin, Arsacid Pahlavi, Pahlawānīg, and many other languages over a span of 1500 years.

After the rule of the Romans, in 500 AD, the Middle East settled down under one empire, and adopted the Islamic Religion. The Islamic religion remains as the main religion of the Middle East. The Middle East had between 14 and 15 different empires that ruled.

The Middle East is now the modern Western Asia, which still consists of all of the countries which the early Middle East had, except Egypt which is now part of Africa.


3 Types of Engineering

Mechanical engineering:
Mechanical Engineering comprises the design, analysis and usage of heat and mechanical power for the operation of machines and mechanical systems.
System Engineering:
Systems engineering is an interdisciplinary field of engineering that focuses on how to design and manage complex engineering projects over their life cycles. Issues such as reliability, logistics, and coordination of different team’s managements, evaluation measurements, and other disciplines become more difficult when dealing with large or complex projects. It overlaps technical and human-centered disciplines such as control engineering, industrial engineering, organizational studies, and project management. Systems engineering ensures that all likely aspects of a project or system are considered, and integrated into a whole. And System Engineering is consisted of all types of engineering working together.
Electrical Engineering:
Electrical engineering comprises the study and application of electricity, electronics, and electromagnetism. Robotic Engineering and Electrical engineering are completely different, not only what they do but also how and what they make. Electrical Engineers work on improving electronics like upgrading computers. And Robotic engineers work on improving robots. But Robotic and Electric engineering are similar because robots are electronics.
About all Engineers:
All engineers not only build and create new and improved inventions, but they also solve their problems before selling their product to customers.

Final Term Paper of 2014-2015


3 Types of Literature:Pose, Poems, Drama
Famous works of literature and their authors:
Vocabulary words and World Views 


Story Plotline


The parts to, a, story(ies) are:

  1. Exposition: the introduction of a story or book/ the beginning.
  2. Rising Action: builds tension in the story.
  3. Climax: generally a single, sometimes a series of scenes/ the most interesting part of a story or book.
  4. Falling Action: relieves the tension that was built up for the Climax.
  5. Resolution: brings the story to an end/ the end.



To make a story enjoyable then you need to use a setting. The setting of a story sets the stage. And they are:

  1. Place: where?
  2. Time: year, month, what day of the week, time of day (dusk, morning, noon, evening, twilight, dawn).
  3. Climate: the weather.
  4. Mood: the feelings and emotions of the person, or people.
  5. Theme: for example: Candyland, Piracy, Candy, etc.
  6. Type: Fiction, Non-Fiction, or History Accounts.


  1. Fiction:
  • Fantasy: fiction with strange or other worldly settings or characteristics.
  • Mythology: Legends; Greek gods, etc…
  • Fables: narration that demonstrates useful truth.
  • Science: about future science like a future passenger plane that can go the faster than speed of light that has cabins not only in the fuselage but in its wings also.
  • Horror: uses crime, violence, and or fear; horror movies, books and movies about vampires, etc…
  • Allegory: often uses fictional characters in non-fiction stories, for example; Dragon and the Raven, Wulf the Saxon, etc…
  • Comedy: is any discourse or work generally intended to be humorous to amuse by including laughter.
  • Satire: should make people laugh before they think; jokes, riddles, etc.


  1. Non-Fiction:
  • Autobiographies: are stories written about someone’s life; for example, turning someone’s journal into a book, taking an ancestor’s story or stories and putting that into a book.
  • Biographies: are autobiographies but are not novels, they are more like history books like the how the titanic sunk, how it was build, what they found of the remainders of the titanic, etc… and any history accounts.


  1. History Accounts:


  • Are books about the history of a State, Provence, City, and Country, written or typed into textbooks and then told or taught by a teacher. History accounts are a form of Biography.


Character Development

Character development is a chance for the author to describe the character (or characters) in a story.

  1. Characterization: the describing the characters.
  2. Dialog: the thoughts or speech of a person or people.
  3. Protagonists: the hero of a story.
  4. Antagonists: the mischief-maker, troublemaker, villain, etc. of the story.
  5. Imagery: picturing what the words of a book are describing-like seeing in a movie in your head.

Vocabulary Words &World Views

Poetic Feet: is the length of the line, for example; Spondee, Iamb, Dactyl, Trochee, and Anapest

Poetic Meters: is the number of Poetic feet, for example; Trimeter – 3 Poetic feet, Trameter – 4 Poetic feet, Pentameter – 5 Poetic feet, Hexameter – 6 Poetic feet, Heptameter – 7 Poetic feet, and Octameter – 8 Poetic feet.

Person: 1st person, 2nd person, and 3rd person.

Words of a Play: Scene, Exit, Script, Cast, Intro, Act.

Voices: Active voice, Passive voice, and voice.


           Vocabulary Words


Active Voice: used to describe a sentence where the subject is the instigator or cause of the action in the sentence.

Act: a marker for major sections or changes in a Play.

Atheism: the lack of belief in a god a person who believes that there is no god; freedom is a human right each of us possesses that must be exercised though individual choices for which each person alone is responsible; the philosophy of despair, which declares that God is dead.

Ballad: a poem or a song narrating a story in short stanzas.

Cast: the actors in a Play.

Compare: to estimate or to note the similarities or dissimilarities in between; while contrast only deals with dissimilarities, comparison shows the area’s where the characters do have in common, but likely also the defenses.

Connotation: the cultural or emotional association that is associated with a word or phrase in addition to its denotation.

Contrast: the state of being strikingly by different from something else typically something in juxtaposing or close association; finding a contrast means showing the marked defenses between two characters of objects in a story.

Deism: belief in the existence of a supernatural being, especially of a creator who does not, intervene in the universe. The term is used chiefly is of a particular movement in the 17th and 18th centuries that accepted the existence of a creator on the bases of reason but rejected belief in a supernatural deity who interacts with humankind.

Denotation: the literal or explicit meanings associated with that word or phrase.

Exit: the cue for actors to leave the stage.

Existentialism: proceeds essence. You cannot, by thinking, find the meaning of life; don’t ponder the essence of your life and then act. Rather act and you will find your own essence.

Epic: a long poem, typically one derived from ancient oral tradition, narrating the deeds and adventures of heroic or legendary figures or the history of nation; also known as a heroic poem, epics were common and popular in classical Greek culture.

Epigram: a pithy saying or remark expressing an idea in a clever and amusing way.

Elegy: a poem of serious reflection, typically a lament for the deed; synonyms for elegy would include a requiem or dirge which are both somber, even downcast song syllables.

First Person (1st Person): telling the story as if the author is recounting a personal adventure can be recognizable by looking for “I” or “my” in the writing.

Hedonism: all actions can be measured on the basis of how moon pleasure and how little pain they produced. In simple terms, a hedonist strives to maximize this ratio.

Humanism: Human is the measure of all things.

Imagery: the author uses words and phrases to create “mental images” for the reader; Imagery helps the reader to visualize more realistically the authors writing; Imagery may contain metaphors or similes, but is generally achieved through descriptive adjectives, not comparisons.

Intro: just like in a book or a story, the Intro sets the stage for the (or a) Play.

Irony: the expression of ones meaning by using languages that normally signifies the opposite typically for humorous or emphatic effect; Irony does not have to be expressed verbally, but can also apply to situations in a Play.

Limerick: a humors verse of three long and two short lines rhyming.

Materialism: all things are composed and all phenomena are the results to material interactions; matter is the only substance.

Naturalism: God is irrelevant, evolutionary change is inevitable, man is autonomous, self-centered, and will save themselves, education is the guild to life; science is the ultimate provider for both knowledge and mortals.

New Age Pantheism: all is one. There are no distinctions between humans, animals, or the rest of the creation since all is one, all is god. If all is one all is god, then each of us is a god. Humans discover their own divinity by experiencing a change in consciousness.

Nihilism: is a philosophical position which argues that the world is without objective meaning purpose comprehensible truth, or essential value.

Ode: a lyric poem in the form of an address to a particular subject, often eluted in style or manner and written in varied or irregular meter; an ode can be written to a person, an emotion, or pretty much anything, but is made as a formal praise or toast of the subject.

Onomatopoeia: an expression or exclamations that are intended to sound like a real life sound or animal sounds are examples of onomatopoeia’s.

Passive Voice: used to describe a sentence where the subjects are the longer target or subject of the action in the sentence.

Personification: is the assignment of human characteristics or attributes to anything that is not human being; personification is common in novels with animals for main characters, as well as in many types of poetry; animals, deities, forces of nature, or inanimate objects can all be subjects of personification.

Postmodernism: It seems from recognition that really is constructed as the mind tries to understand its own personal reality for this reason, postmodernism is highly skeptical of explanations which claim to be valid for all groups, cultures, traditions, or races, and instead focus on the relative truths of a person.

Pragmatism: it signifies the insistence on usefulness or practical consequences as a test of truth.

Sarcasm: a mode of satirical wit that uses bitter, caustic, and often ironic language for its affect, which is usually direct against an individual.

Second (2nd) Person: the person used by a speaker interfering to the one, or ones, to whom he or she is speaking.

Socialism: refers to a broad array of doctrines that imaged a socio-economic in which property and the distribution of wealth or subject to social control.

Soliloquy: in its simplest form, soliloquy means talking to oneself; soliloquy is used in theater or literature to allow the audience to understand what a character is thinking; while most people do not dialogue the conversations have in their head in real life, it is common to see characters do so on stage for the audience’s benefit.

Symbol: a literary device that contains several layers of meaning, concealed at first sight, and it’s reprehensive of several other aspects concepts, or traits than those that are visible in the literal translation alone; a symbol is basically some part of a piece of literature that has a hidden meaning, understood only after reading.

Rationalism: a belief, or an opinions and actions that be based on reason and knowledge rather than religious belief or emotional response. Man uses science and logic that can make it all by themselves.

Third (3rd) Person: is the person that is used by the speaker of an offence in referring to anything or to anyone other than the speaker or one or ones being addressed. For e.g. he, she, they, etc.

Theism: it refers to the belief that God created the world yet transcends it, along with the idea that God is omnipotent, omniscient, and omnipresent.

Tone: a feature of writing which encompasses the attitudes towards the subject and toward the audience implied in a literally work. Tone may be formal, informal, intimate, solemn, somber, playful, serious, ironic, condescending, or many other possibilities.

Transcendentalism: an identical philosophical and social movement that developed in New England around 1836 in reaction to rationalism. Influenced by romanticism, Platonism, and Kantian philosophy, it taught that divinity pervades all nature and humanity. Clarification, everyone is born an angel.

Voice: voice in grammar, describes the relationship between the subject of a sentence and the action in the sentence.



In the mind map on the first page, I listed all the topics that I had learnt in this school year of 2014-2015.  During the Final Term Paper did not do all the topics on the mind map, but only did the Elements of a Good Story, and Vocabulary Words and World Views.

Computer Network Security

Some people think that as long as they have Firewall or some other network security, and even people do not think that a virus, or anything like that can come from a download, installsion, etc. But they were wrong. There is a virus program, that you cannot even access it, called Malware.
It not only can go through Firewall but it also has a lot more than just viruses. It has script viruses, worms, rabbits, etc. These bugs are so powerful, that they can delete anything without the user’s permission, especially on Administer accounts.
Not only PC’s and Mac’s get it, but all Computers from desktops to laptops to any IPhone’s, IPod’s, IPads, Tablets, etc. Even to all Computer Software’s like Widows, Linux, Mac, etc. When you download a harmless game, program, etc. you think that you are perfectly fine. But you are wrong Malware can still get into those.
One of Malware’s Viruses is called Tyrant Horse. What it does is that it seems harmless though any harmless program, but like all the rest of Malware it is very dangerous to all Computers. Not even restarting, or shutting down for any amount of time, it will recover and do its damage when the Computer gains power.